China's Game Industry Embraces Triple-A Titles After 'Black Myth: Wukong' Success

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Following the global success of 'Black Myth: Wukong', China's video-game industry is poised for expansion with more ambitious 'triple-A' titles slated for release in 2025. The game, inspired by a classic Chinese novel, has surpassed $1.1 billion in revenue, selling nearly 25 million copies and demonstrating the potential of authentically Chinese narratives in the gaming market. Developers are optimistic that this success will revitalize investment in the domestic industry, which is recovering from a regulatory crackdown in 2021.

China’s video-game industry is scaling up to release more blockbusters in 2025 after the breakout global success of “triple-A” title Black Myth: Wukong. In August, little-known Chinese developer Game Science achieved one of the fastest-selling debuts in gaming history with 10mn copies sold in three days of a title inspired by a classical Chinese novel about an anthropomorphic monkey with supernatural powers. The action role-playing game has since earned $1.

The game is leading a shift in China towards larger budgets and more ambitious titles that can compete internationally, with anticipation growing about projects, including Phantom Blade Zero from Beijing-based S-Game and Wuchang: Fallen Feathers by the Chengdu-based Leenzee, due for release later this year. The Tencent-backed studio Chengdu Ophiuchus Technology and the independent developer Digisky are also working on triple-A projects.

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