In almost any other medium, the topic of war typically conjures up bleak imagery and the accompanying horrors that come with it.
Yes, there will still be a need to smash your opponents and exert control, but there's always an added layer of drama and doing the impossible that makes it so intoxicating. For the former, it is everything a player could ask for from a classic Company of Heroes experience, as the linear missions will have you fight across the continent, engaging in battles large and small, and requiring tactical nous from would-be commanders.
Focusing on a Jewish Berber fighter with the British as well as his wife and daughter back in Benghazi, the animated cutscenes help set the stage as the campaign pivots from celebrating wins to witnessing a comeback by the good guys. You make the choice to fight whichever battles you want, going from the overworld to maps where smaller skirmishes and larger battles are waged, lost, and won.
Relic has also masterfully created a selection of maps that never seem to repeat, especially for a campaign that can easily last over 20-odd hours. Even if there are some familiar backgrounds, the context of the battle also serves to distinguish these skirmishes, ensuring that players are always going to be excited over the next encounter.
There is a need to balance the difficulty without a doubt, and it will only make the entire system work even better. There are also technical hiccups here and there that can impact visuals and the use of certain units, which are thankfully not game-breaking.
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