Preserving old games was seen as a non-commercial 'art project' until recently, says Nightdive director: 'They were great then and they're great now, and companies have begun to realize that'

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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.

makes its mission clear:"Bringing lost and forgotten gaming treasures back from the depths." And so it has, through outstanding updates of games including Quake and Quake 2, System Shock, Turok 3, and Dark Forces. But it's not just the games that Nightdive aims to bring back from the past: Maintaining the totality of their history is a major part of what the studio aims to do.

"They had given us access to archives of past work, and it was kind of at their suggestion that we find a way to incorporate that with the release of Quake 2," Kick said."So that is where the vault was conceived. And it was received so well by the community.": It was designed as a playable demo prior to the original Dark Forces release, but wasn't actually included with the game. It took nearly 30 years for people who weren't at CES in 1995 to be able to play it.

Nightdive faces similar challenges with supporting materials like contracts, which were printed and stored physically, transferred from one owner to another, and ultimately ended up, as Kuperman put it,"in the box next to the Ark of the Covenant." (Which, among other things, is why we're still not playing a remastered version of

"They were great then and they're great now, and companies have begun to realize that and certainly we've had a leadership role in that. But we're not the only company doing that these days. Everybody is." From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters.

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