The Video Game Industry Is Famously Toxic. These Workers Have a Radical Idea to Change It.

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At one company, decisions are made through anonymous voting on Discord.

, maintained by German developer and activist Henning Schumann, puts the global number at fewer than 10., and then—with Motion Twin’s blessing—founded Evil Empire to help develop it. After he founded the new venture, however, he made sure he maintained control. “Obviously, having not started my own company as a cooperative, that sort of speaks volumes,” he said.What troubled Filby was the lack of clarity and financial stability.

Worker-owned companies often run against that logic: They are not designed to grow infinitely, and they operate in the interest of their members instead of outside shareholders. This can make it difficult for a co-op to access the kind of funding that traditional companies have.

While co-operatives are still, in Hoover’s words, a “teeny-tiny part” of the economy, they are growing—and becoming more attractive to workers. In 2022 a trend of consolidation throughout the industry—which saw many large companies take over smaller ones—further disempowered workers in traditional organizations, said Austin Kelmore, co-founder of the game workers branch of the Independent Workers Union of Great Britain. That means that this year could see even more game worker unrest.

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