The Games Industry Shifts Focus from Crunch to Burnout

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The Games Industry Shifts Focus from Crunch to Burnout
Crunch,Burnout,Games Industry

Industry veteran Josh Sawyer comments on the shift from crunch to burnout in the games industry, highlighting the dangers of prolonged stress.

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Crunch has been a major issue in the games industry for many years, but recently there has been a focus on avoiding it. Josh Sawyer, studio design director at Obsidian, believes that burnout has become the primary hazard in the industry.

Burnout is a state of exhaustion caused by prolonged exposure to stress. It is important to recognize that stress can have serious medical implications.

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