Game Industry Icon Cliff Bleszinski Talks LawBreakers, Alien, & Hideo Kojima

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ComingSoon Editor-in-Chief Tyler Treese spoke with gaming industry icon Cliff Bleszinski about his career over the years.

Hideo KojimaTyler Treese: You had such an incredible career in video games and you started so young. When you first got to Epic MegaGames back then, Jazz Jackrabbit was one of the first big games you were involved in. Where do you view that game’s place in history? I still see him brought up once in a while, and it’s a very fun part of that mascot era in the ’90s that we saw.Yeah, and we’ll always have Bubsy too. [Laughs].

That’s the thing I also learned from being a pop culture addict for years and reading every issue of Entertainment Weekly for 20 years: don’t show the monster until you absolutely have to. That’s why Jaws worked. Bruce, the shark, was broken. What’s scarier is up here, not necessarily what’s in your face. Stephen King famously said, “When the lightning crashes and the door opens and you see a 20 foot bug, you feel relieved, because you’re expecting a 40 foot bug.

Yeah. Marcus is like Bruce Willis in Die Hard — everything he touches seems to turn to crap. I used to say back in the day, I didn’t want like a pro wrestler to play Marcus. But Bautista has emerged from the pro wrestling circuit and has shown his range in Blade Runner 2049 and Knock At the Cabin and Guardians of the Galaxy and whatnot.

And much like Vincent van Gogh, it’s that late stage validation. I believe that, sadly enough, a lot of good art comes from torment and sadness in one’s life. The whole story of how Scrapper came about was losing my Australian shepherd. I stop by my shrine of him behind me and say hi to him once a week and I still miss him. Finding my Pomsky lady and finding puppy love again … it’s one of those things that, out of the death of my Aussie, came this inspiration.

I really, really appreciate the support from the bottom of my heart. We worked our butts off in that game and I believe we made a really, really cool game. At the end of the day, we just got curb stomped by Blizzard. The hero shooter genre was flooded at the time. The marketing for it … when it was on, Nexon did a great job. When it was off, it was off. My polarizing personality didn’t necessarily help with it.

I’ve apologized numerous times on social media for that, and that could have been a major factor. At the end of the day, we were a small studio and we only had enough resources to do … it’s a miracle we pulled off making the game on PC and having it run on a potato, and then also to do it on PlayStation. So to do it on Xbox … we just didn’t have the resources, but we should have prioritized the Xbox.

There’s been many books written about video games, and they, but a lot of them read like stereo instructions. I wanted to make this deeply personal so a person who doesn’t play video games or has children that enjoy games or whatever could identify with my hero’s journey — thanks Joseph Campbell — and see what I went through to be where I am at this point in my life. It’s similar to The Social Network where if you’re not even on Facebook, you can appreciate the drama that goes on there.

You’ve talked about networking and the people you’ve become friends with — I had to ask you, because you’ve been open and shared photos of you drinking with Hideo Kojima, how did that friendship take place over the years? Yeah. People feel the vibe, and it’s like, once people know that people have done something with their life and they’re hopefully not dying five miles from where they were born, right? I’m friends with Bryan Burk. He was J.J. Abrams go-to producer for decades — Star Wars, Star Trek, Alias, etc. And the thing is, we were working on a project together, which is kind of in limbo right now. Spoiler: it was the Dragon one.

 

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