was led by WALR, a leading data creation firm and a member organization of the Market Research Society.
The next category is crypto non-gamers. These were people who use crypto regularly but their gaming activity is negligible compared to general gamers. Japan recorded the highest number of gamers with 90% of respondents qualifying for this category. Interestingly, just 2% identified as crypto non-gamers.
Only 12% of the respondents from this category have even tried a web3 game. The ones who haven’t tried, aren’t looking forward to it anytime soon.