Esposito, the game’s co-creator and director, and his wife, co-creator Geneva Hodgson, worked out of their home near Los Angeles to lead development of Neon White over the past three years. At the height of production, about five people worked full time on the game. Add friends, contractors and freelancers and it was still fewer than 20 people who touched the product, Esposito said.
Games that Esposito describes as having middle-tier budgets in the $2 million range — neither cheap to make, nor as expensive as the“I think we’re seeing that kind of mid-budget game start to disappear,” he said. “I think that’s really sad because that’s the kind of budget that I think can produce really interesting, odd, risky but well- realized projects and I think Neon White’s one of those.”
Stray captured plenty of people’s attention this summer with its cinematic visuals of a realistic-looking tabby cat scampering around a city menaced by robots and other hazards. Its maker was BlueTwelve Studio, a small team of developers in the southern French city of Montpellier, some of whom previously worked at the nearby office of big game-maker Ubisoft.
“So it could even be somebody who has a publisher, some quite large studios actually, and budgets that might run into tens of millions of dollars that still get classed as indie,” Bailey said.Bailey said there’s no question that players today have a rich and diverse collection of games to choose from on consoles, and from popular web-based game platforms such as Steam or Epic.
When independents flourish, they don't remain independent for long. It's the nature of carnivorous Wall Street.
actually the industry got better recently. I think it will stay like that
This photo. Are they selling their Video Games on Etsy along with their hand thrown pottery?
I find it weird that you named and linked Stray, named Vampire Survivors, but DIDN'T name cultofthelamb and instead just described it in the same line.
✔️한동훈 윤석열 ㅈ됐네 ㅋㅋㅋ ✔️첼리스트 드디어 입 열었다.