isn't replacing the video game writer, but instead, alleviating one of the video game writer's most laborious tasks," the company stressed high up in a press release.could help generate "first drafts of barks," or the incidental chatter a player might hear from background characters the player hears as they walk through a crowded city, for example.
"You can use AI to prototype a lot of early-bird stuff, but there needs to be that human element to sort of push that towards the finish line," said Antonio Miceli, founder of the Toronto indie team Megapower games. "There's always some element of stuff that gets put in that's somewhat templated, and then an artist comes in and makes sure everything makes sense. That is to bring an actual human touch on things. But oftentimes it starts from something that is less bespoke than you may think," said Rivers.