forevermore. In the announcement, the company argued that"the road leading to a release that we felt confident about was far too long and uncertain." Within a day, Paradox Tectonic—the division of Paradox making the thing—was, Willem Delventhal, a former designer at the studio, says that the game was doing"extremely well" before Paradox delayed it.
This, naturally, paints a bafflingly contradictory picture. Having read the official statement, you'd be forgiven for thinking that Life by You was struggling to stumble over the finish line—but if the team had internal metrics, and it was beating them? That's a head-scratcher. "This industry has become a place in which you can deliver more than expected, have AA money behind you, and still have the rug pulled two weeks before launch," Delventhal adds, before resolving to focus on projects such as theKeep up to date with the most important stories and the best deals, as picked by the PC Gamer team.