The initial statement did at least paint some kind of proper picture. A model of"incubation projects" that"stretched our talent too thin, too quickly" was cited, with the layoffs characterised as a restructuring and refocusing on the studio's central games: Destiny and Marathon.Strap yourself in, because Sony has more buzzwords to pitch at you like so much spaghetti thrown against a grim, industry-wide wall.
"For this restructuring the purpose is cost, the structure, and portfolio optimization. Those are the purposes. And simultaneously, we have to enhance the efficiency of the business." Totoki then went on to state that"there will be some re-allocation of the resources" to the wider Sony group, concluding with a quick:"We'd like to optimise our overall studio structure, that's all, thank you.
These are words that have been translated by a live interpreter—but I'm still pretty confident they're downright fluff on content alone. We've seen this kind of vagueness beforeafter the shuttering of Tango Gameworks, a unique allergy that occurs when you go above a certain pay threshold that makes you unable to
Cue an avalanche of waffling about economic conditions, streamlining, optimisation, and the oft-invoked prayers to the ancient chthonic gods of. These are all words often brought up by the exact leadership responsible for placing their studios at risk in the first place—leadership which, barring extreme circumstances, will be keeping its job. TheKeep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
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