I am so here for this zombie game set in a medieval market town

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Jon Bolding is a games writer and critic with an extensive background in strategy games. When he's not on his PC, he can be found playing every tabletop game under the sun.

One peasant and his pitchfork versus the zombie horde looks to be the concept behind God Save Birmingham, the recently-announced survival crafting game from Ocean Drive Studio. With a short alpha trailer dropped this week at Gamescom and a recently-posted Steam page, God Save Birmingham will be a"physics-based" game set"in a painstakingly recreated medieval market town."

The trailer shows a pretty normal-looking dude dodging zombies through the muddy roads and fields of a medieval village, all while armed with little more than a pitchfork. The big pitch for God Save Birmingham is that its mechanics are physics-driven, so you see the character stumble and slide around the world—and the zombies engage in some real slapstick stuff like tripping over benches.

For a lot of people—me included—the appeal here is definitely the look at historical authenticity and realism. "Explore a carefully reconstructed 14th century Birmingham, in all its bucolic, bubonic glory. Stop by the Markets or the Burgage Plots to forage for resources. Raid boarded-up smithies for tools, grab a drink at the nearest tavern, and explore historic architecture at the Church of St. Martin in the Bull Ring," says the studio.

Neo-Victorian survival sim Nightingale is getting 'handcrafted realms,' more boss fights, and an all-new campaign in a major update coming later this summer

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