earlier this year, least of all because the studio's last game, Hi-Fi Rush, was pretty much a success by most metrics,Luckily Krafton, PUBG's publisher, came in at the last minute to snatch Tango from going the way of the dodo,), general manager Colin Mack, creative director John Johanas, and development director Kazuaki Egashira all had some optimistic words to share.
Johanas adds that he wants Tango to"to be a studio where people feel like the work is their baby, not just some task to be done," with Mack chiming in to add that"we want to make unique and interesting games for everyone who has supported Tango GameWorks up until now, so please look forward to them."
Still, that the optimism's there is a good sign. Tango is obliged, of course, to speak nicely of its new owners, but at the same time, Krafton's been saying the right words. Namely, that it didn't snag the studio to make a tidy sum, but to. Talk, though, is cheap—we'll see if Krafton walks the walk. I'll be looking forward to Tango's next game, anyway.
Revenge of the Savage Planet adds a new perspective and deeper satire to the sequel's 'optimistic yet funny dystopia'