own their purchases. They’re locked into closed markets controlled by the developers, which prevents gamers from reselling them on secondary markets for cash.
Of course, Steam isn’t the only platform that uses policies like these or that operates in this way. Other games and platforms, like Activision’s NFTs are probably most useful for verifying ownership over a digital item, like an in-game skin or a digital artwork. But there are thousands of use cases for NFTs: supply chain, event ticketing and art, to name a few.Creators can embed rules and conditions which activate every time an NFT is bought or sold, which gives them much more control over their products than they have now.