Loss per share:Revenue The revenue figure is what Roblox calls bookings, a category that includes sales recognized during the quarter and deferred revenue. Bookings rose by 22% year over year. Roblox reported $639.9 million in bookings in theThe company generates revenue from sales of its virtual currency called Robux, which players use to dress up their avatars and buy other premium in-game features.
Roblox reported 65.5 million average daily active users, up 25% from a year earlier. Users spent more than 14 billion hours engaged in Roblox during the fourth quarter, up 24% year over year. The company's platform has historically been popular with younger children, but Roblox has been working to expand usage across all age groups. In June, Roblox
eligible creators can build experiences featuring mature content like some forms of violence, romantic themes and moderately crude humor for users aged 17 and older.Wednesday, the company said it saw growth in daily active users across all age groups and geographies. The company reported a net loss of $282.8 million for the quarter, which ended June 30. Roblox reported a net loss of $176.4 million for the same period in 2022. It said net losses increased over the year-ago quarter due to "higher levels of expense required to support the growth of the business," such as corporate overhead, developer exchange fees, infrastructure and personnel costs, according to the letter.The company said average bookings per daily active user was $11.