After four consecutive quarters of declining virtual reality headset sales, VR for training is turning things around for the industry.
Headset sales for training is expected to reach $2.2 billion by 2022, according to Greenlight Insights, prompting companies like start-up Pixo VR to make the switch from gaming to VR training.
Bon voyage!
People have average 500$ yearly budget for gaming. Any rig that costs twice or triple that can't go mainstream
Makes cents!!😉
Well... for gamers that’s probably mainly because the hardware is still expensive, still needs resolution and refresh rate improvement, and doesn’t have much of a game library because of the first two items mentioned.
About time
That thing about throwing up was a real downer.
Why invite a guest on the show if you are just gonna talk loudly over him for most of the time? Extremely difficult watching Squawk Box this morning.....