Ukie's Impact campaign aims to 'showcase and celebrate' disabled and neurodiverse games industry professions

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Ukie's Impact campaign aims to 'showcase and celebrate' disabled and neurodiverse games industry professions
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UK games trade body Ukie's latest diversity campaign, Impact, aims to 'showcase and celebrate the talents' of six disab…

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UK games trade body Ukie's latest diversity campaign, Impact, aims to"showcase and celebrate the talents" of six disabled and neurodiverse UK-based games industry professions.

The"annual long-term initiative" hopes to feature people from across various areas, specialisms and levels and"have stood out in their career [as] are proud advocates of their identity".To be eligible, nominees must be disabled and/or neurodiverse, be"vocal, visible, and open about their disability or neurodiversity", and working in any games industry role. The project is using the Equality Act 2010's definition of disability to define its criteria.

, a new campaign launched under its RaiseTheGame initiative to"create meaningful cultural and behavioural change in UK game businesses". The campaign offered virtual networking sessions, workshops and presentations, as well as online resources and"some in-person satellite events" to"inspire games industry professionals and companies to make their games more accessible".

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