Why making video games accessible for disabled players is empowering — and good business

  • 📰 CBCNews
  • ⏱ Reading Time:
  • 36 sec. here
  • 2 min. at publisher
  • 📊 Quality Score:
  • News: 18%
  • Publisher: 99%

France Nouvelles Nouvelles

France Dernières Nouvelles,France Actualités

Accessibility consultant Paul Amadeus Lane with Sony's Access Controller, a controller designed with people with disabilities in mind.

Sony's new Access Controller is just the latest in a slowly growing number of products aimed at making traditional video games easier for disabled gamers to play. Paul Lane was injured in a car accident in his 20s, leaving him unable to use his fingers.

"When I found out this product they were going to tackle, I was like, Wow, it's about time. Let's do it," he said. Widening the audiences that can play games is also good business, they add — and it would seem the major games publishers agree. Eventually, he turned his work toward advocating for better accessibility options in games, and reviewing new games under the lens of how friendly they can be for disabled gamers.Alex Carey, an accessibility consultant based in Vancouver, says his work broadly breaks disability into eight "barrier areas": strength, dexterity, blindness, low vision, hard of hearing and deafness, cognitive, emotional and speech-based disabilities.

 

Merci pour votre commentaire. Votre commentaire sera publié après examen.
Nous avons résumé cette actualité afin que vous puissiez la lire rapidement. Si l'actualité vous intéresse, vous pouvez lire le texte intégral ici. Lire la suite:

 /  🏆 2. in FR

France Dernières Nouvelles, France Actualités