Ex-PlayStation boss urges industry to make shorter games and ditch realism

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Former PlayStation president Shawn Layden has suggested games need to cut back on length and steer away from realism, as he discusses the issues facing AAA development.

Shawn Layden at E3 2015 As the cost to make video games balloons to unsustainable levels, the big question is how developers and publishers can continue to make titles like Red Dead Redemption 2 and Spider-Man 2 and still make their money back. We’re already seeing how, in the current climate, one flop can sink an entire studio if it doesn’t make enough money back from sales – leaving the entire industry in a precarious position, as it strives to push the limits of technology.

what can I do that would be amusing, entertaining and interactive so that someone would want to spend their money and time, and enjoy themselves in a way that means they get value for money, and we can continue to pay at least living wages or better to the people who make them.’ Layden also believes games should be shorter to reflect the habits and lifestyles of the average player today, with less emphasis on ‘grinding’ or fetch quest bloat.

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