Decline in Australian video game industry journalism leaves consumers lacking local information

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Video Game Berita

Journalism,Technology,Streaming

Australians spent $4.4 billion on video gaming last year, but finding information on how best to spend their money is challenging.

Australia's gaming journalism is fading as major outlets close, leaving a gap in local coverage.An estimated 21 million Australians play video games, so why is it so hard to find local journalism to provide advice about what is worth your time and money?These include Good Game in 2016, ScreenPLAY in 2018, Hyper magazine and Game Informer Australia in 2019, and long-running gaming website Kotaku Australia in 2024.

" information to help recognise that game developers use techniques to make their games addictive, understanding this can help manage and reduce problematic tendencies," she said. "The advertising money is being sucked up by these tech duopolies, leaving less for traditional journalism," he said. "I think things have been pretty rough for Aussie games journalism for the last couple of years," she said.

"There are amazing games that come out of Australia, like Untitled Goose Game and Cult of the Lamb. If these games don't get coverage, they'll never get off the ground.""Someone will do it … and they'll get the numbers and then everyone will go," she said.Photo shows Teenage girl wearing glasses and a light brown hoodie looks up from her computer smiling as she plays a video game.

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