, the WW2 RTS's second campaign, really lets them shine, giving them wide open spaces and encouraging tank battle after tank battle. They're powerful war machines that are a hoot to command, and also to stare at, because Relic's lavished them with so much tiny detail. But after playing the operation's first mission, tanks have been knocked off the top spot. Now the humble recovery vehicle is my best friend.
The Famo isn't armed, so you'll want to keep it pretty far away from the fighting, but when the smoke clears that's when you'll want to bring it in to work its miracles. The vehicle it's fixing gets hooked on its winch and then the team starts getting down to business. Now, while quickly repairing a damaged vehicle is a very handy skill, Company of Heroes 3's recovery vehicles are a bit more impressive than that.
enemy Now, these stolen vehicles count towards your population cap, and whenever you resurrect something you also have to pay a portion of its cost. It's cheaper than making a new one, but you won't be able to do anything if you're broke. Even with these limitations, however, the Famo still felt like one of the most powerful tools in my arsenal. And it was made even more powerful when I encountered a bug that let me resurrect vehicles after my pop cap had been reached.
Yeah I was shocked that you can recover all the vehicles. There should be a % of the tank even being able to be recovered or not and that % should arguably be pretty low.
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