"Mostly, we have not really evolved how we actually control games," says chief marketing officer and co-founder John Warren."We’ve added back button and mics, but I would argue we’re getting to a place where we have more options but not more control."
Earlier this year, Glydr launched a successful Kickstarter to pre-sell its controller. As of March 4 it had raised $83,355 from 454 backers. Units will begin shipping by the end of the year. The company plans to launch presale events for new stock between now and spring of 2025, when the controller should be available for regular purchase.Obviously, the controller also has some incredible possibilities for disabled players.
, the Glydr is not plug-and-play with PlayStation, XBox or Switch. If a game can be configured to run on keyboard and mouse, the Glydr will work, though the button mapping will have to be done through a laptop or smartphone. Nonetheless, Warren assures us that it can work on a PlayStation 5.Then there is the virtual reality component. It's not that the Glydr fails here. The problem is that there is something of a schism over what VR should be. as an immersive sky diving experience.
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