China’s video-game industry is scaling up to release more blockbusters in 2025 after the breakout global success of “triple-A” title Black Myth: Wukong. In August, little-known Chinese developer Game Science achieved one of the fastest-selling debuts in gaming history with 10mn copies sold in three days of a title inspired by a classical Chinese novel about an anthropomorphic monkey with supernatural powers. The action role-playing game has since earned $1.
The game is leading a shift in China towards larger budgets and more ambitious titles that can compete internationally, with anticipation growing about projects, including Phantom Blade Zero from Beijing-based S-Game and Wuchang: Fallen Feathers by the Chengdu-based Leenzee, due for release later this year. The Tencent-backed studio Chengdu Ophiuchus Technology and the independent developer Digisky are also working on triple-A projects.
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Black Myth: Wukong boss is bummed out about not winning Game of the Year at The Game Awards, but has high hopes for the future of the Chinese game industryAndy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80.
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