If working overtime on AAA games with giant budgets is the only way to succeed, 'then maybe the industry deserves to die,' says RPG veteran David Gaider: 'There is another way to be'

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Lauren started writing for PC Gamer as a freelancer in 2017 while chasing the Dark Souls fashion police and accepted her role as Associate Editor in 2021, now serving as the self-appointed chief cozy games enjoyer. She originally started her career in game development and is still fascinated by how games tick in the modding and speedrunning scenes.

Underneath the professional atmosphere, there was a defiant tone to this year's Game Developers Conference. During the GDCA awards, Larian Studios boss Swen Vinckeabout the state of the industry. In an interview with PC Gamer, Summerfall Studios co-founder and former Dragon Age lead writer David Gaider expressed similar conviction that something has to give.

"There's this fear that exists—if we don't have everybody working overtime and we don't make AAA games that have $200 million budgets and the focus is on photorealistic graphics and 1,000-hour playtimes—we need to pack all that in and work everyone to death making it and that's the only way to make games.In past years, conversations about crunch at large studios were central to dissatisfaction with the state of the industry, followed by developers from some studios making.

The strategy seems to have worked for Summerfall's first project, a musical take on RPGs called Stray Gods.

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