5 ways the video-game industry will change in the next decade

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Cloud gaming, subscriptions, and new revenue models are coming.

Consumers have largely ditched CDs and DVDs in favor of downloading or streaming their songs, TV shows, and movies. Video games are already following suit, moving from physical discs and cartridges to digital files. Physical PC- and video-game sales have plunged from 80% of total sales in 2009 to 17% in 2018,Digital distribution is hugely beneficial to video-game publishers such as Ubisoft and Electronic Arts, as they save on manufacturing, shipping, and storage costs.

Virtual purchases are also convenient for consumers, who can buy the latest Assassin's Creed or Madden game without having to travel and stand in line or wait for it to arrive in the mail. Of course, retailers such as GameStop and Best Buy lose out if customers don't have to visit their stores. They've tried to diversify their revenue streams by selling electronics, collectibles, and gift cards that can be redeemed for digital currency, but

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