Fallout designer speaks out on “unsustainable” games industry – “if you’re not a big hit, you’re dead”

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Fallout designer speaks out on “unsustainable” games industry – “if you’re not a big hit, you’re dead”
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Bethesda veteran and Fallout 4 systems designer Bruce Nesmith speaks out on the unsustainable nature of the games industry.

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Bethesda Game Studios is a studio that wasn’t particularly known for long development times, at least until the release of Starfield. From Morrowind to Fallout 4, the RPG studio released eight games in thirteen years, but the studio’s output definitely slowed as it revamped its in-house technology to accommodate the scale of Starfield.

”FALLOUT SYSTEMS DESIGNER BRUCE NESMITH “Even with the three and four-year development times that I saw with Bethesda, the technology you’re working with day one,” Nesmith said. “When you start building the game, the technology where it stood you released it was different enough to cause your problems. The hardware that a studio is targeting may also change during development.

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