in front of me is a mountain range. Moving toward my troops from the top-right corner is an ominous yellow dot. I suspect it’s an enemy drone, but it could be a bird or a civilian aircraft, so I ask my long-range camera to home in on it. Within seconds, it returns a snapshot of a wide-winged military drone. The incoming dot turns from yellow to red, signifying a threat.
This might sound like a video game, but it’s not. This is technology designed to be used by real militaries. And it is the first time defense-tech company Helsing AI has shown a journalist what the software it is selling actually looks like. Helsing’s flagship system absorbs huge amounts of data generated by the sensors and weapons systems used in modern warfare.
In the room with me, explaining how this works, are Helsing’s three founders. Torsten Reil is the company’s 49-year-old CEO. With a background in gaming—he previously founded development studio NaturalMotion—Reil is preoccupied with the user experience and making the platform intuitive for its military clientele.
In modern warfare, every second counts. And the Helsing founders say their software can give Western militaries an information edge. Its system, they claim, will help soldiers make faster, better-informed decisions and will be accessible on a variety of devices, so soldiers in frontline trenches can see the same information as commanders in control centers. “Now, all of this is done manually: phone calls, reading things, drawing stuff on maps,” says Köhler.
Helsing is not the first company to try to build an operating system for war. Military types have been
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