Steven Spielberg's Surprising Influence on the Video Game Industry

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The Big Picture Who wouldn't want to go on an adventure directed by Steven Spielberg? People who grew up watching Indiana Jones, E.T. the Extra-Terrestrial, and Jurassic Park dream of it, and with the release of Indiana Jones and the Great Circle right around the corner, it might seem like the time has finally come.

Computer graphics have also progressed in technology, with video games often leading the charge. The jump from 8-bit games in the late 1980s to 3D ones in the mid-1990s was staggering, and the technology used in the latter wasn't all that different from the ones movies were starting to make large use of. Spielberg, as a young filmmaker in his 30s, belongs to the earlier generations of gamers and has always had an interest in the field.

A year later, Steven Spielberg's Director's Chair came out, a simple game in which the player gets to make their own movie and experience many of the stages of filmmaking. Clips feature artists like Quentin Tarantino, Jennifer Aniston, and Penn & Teller to guide the player along the process, with cinematographer Dean Cundey offering input on filming, too. In the end, Spielberg himself presents the final movie at the premiere.

Spielberg's Work With 'Medal of Honor' Helped Inspire 'Call of Duty' Spielberg's most successful foray into the gaming industry came in 1999, though. After founding DreamWorks Interactive in 1995, they started development on a World War II game inspired by his 1998 movie Saving Private Ryan.

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