US game devs celebrate as non-compete clauses, previously deemed 'a trash way to keep the talent', face a ban from the FTC—which would free up movement across the AAA industry

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Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia.

Workers from just about every industry in the US are celebrating a landmark announcement by the Federal Trade Commission that, unless stopped, will ban non-compete clauses in around four months.

"Today, the Federal Trade Commission issued a final rule to promote competition by banning noncompetes nationwide, protecting the fundamental freedom of workers to change jobs, increasing innovation, and fostering new business formation," reads an announcement on the This is, in a word, huge. While one could make the argument that a non-compete helps prevent trade secrets from being cross-pollinated between companies, as the FTC points out, there are already trade secret laws and NDAs in-place available that can be legally enforced. wrote in February of this year:"I said I cant survive for 3 months without pay, I have a mortgage, and they looked me in the eye and said 'well, you probably shouldn't have signed the contract then.

For games, this means that talent from studios—primarily AAA ones more likely to put non-competes in place—will be able to change companies or start up their own independent studios. As spotted by:"There are going to be SO MANY new indie games from AAA devs if this goes through.

 

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