Virtual reality training by companies like Microsoft is saving lives, millions of dollars, and ensuring the future of mixed reality

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Virtual reality didn't take off in gaming and entertainment the way it was once expected. But VR for training? That's a different story. Projected spending for VR training is expected to reach $2.2 billion by 2022, and it's keeping workers safe.

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After four consecutive quarters of declining virtual reality headset sales, VR for training is turning things around for the industry.

Headset sales for training is expected to reach $2.2 billion by 2022, according to Greenlight Insights, prompting companies like start-up Pixo VR to make the switch from gaming to VR training.

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Bon voyage!

People have average 500$ yearly budget for gaming. Any rig that costs twice or triple that can't go mainstream

Makes cents!!😉

Well... for gamers that’s probably mainly because the hardware is still expensive, still needs resolution and refresh rate improvement, and doesn’t have much of a game library because of the first two items mentioned.

About time

That thing about throwing up was a real downer.

Why invite a guest on the show if you are just gonna talk loudly over him for most of the time? Extremely difficult watching Squawk Box this morning.....

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