Is the Gaming Industry Reaching a Breaking Point?

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Entertainment,Gaming Industry,Layoffs

The gaming industry grapples with a paradoxical situation: incredible game releases amidst a turbulent year marked by studio closures, layoffs, and a heated backlash against social progress in gaming. The article explores this tension, highlighting the growing sentiment that the current system is broken.

incredible videogames, dozens of studio closures, failures from companies that we once assumed were too big to fail. GameStop shut down Game Informer, the only other surviving gaming magazine in the US, as its CEO honed his corporate strategy to tweeting"TRUMP"with the"games are too woke" crowd.

That's the rough conclusion I come to after straining to Human Centipede all of these 2024 events, and more, into one monstrously fused thought: After layoffs, years of internal struggles and declining interest in Destiny 2, Bungie seems poised to be totally subsumed by Sony even after releasingConcord's flop to the tune of $200 million prompted Sony to close not just the game but the studio, bringing discourse around the risks of AAA development to a fever pitch, up from ~14,300 in 2023 and ~9,700 in 2020.

I don't think the games industry is having the kind of epiphany that, were we on the Titanic, would see us spinning the wheel just in the nick of time to avoid the iceberg. I think we already hit the iceberg awhile ago, and more and more people onboard mid-sink are finally like,"I've never seen so many people more frequently, loudly express some version of the same core feeling:"The system is broken.

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