The precarious business of living off modding

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We talked to four modders who are making money from their craft.

, earning $10,000. Its success set his sights more firmly on making his own stuff, compounded when Blizzard got in touch to see if he’d be interested in making one of the first games for Premium Arcade. And so he kicked off ARK Star, going as far as hiring a composer, 2D artist and level artist.

, a multiplayer action RPG that features Dota 2’s heroes raiding dungeons and claiming hot loot drops. It’s a big game, and made by one person, a Toronto-based programmer called Ryan Racioppo. , which gives additional site features and makes members’ in-game icons glow to show they’re supporting the game. That’s the only connection between roshpit.ca and the game itself. “Customers are totally okay with it, they appreciate the value it gives and that it supports the game,” says Racioppo.

So he arranged a part-time contract with his remarkably understanding boss , and since April he’s been working Monday to Wednesdays at his job, and then the rest of the time on Roshpit Champions. “I just released a big content patch, and revenue went up immediately, so I know how to keep people engaged. It’s just that I’m the only developer.”

For now, then, Roshpit Champions is a fulfilling and large-scale side project. “I see the money as more of a justification. I would love to be full-time, but obviously there’s not enough money in it.” But he’s still trying to grow it. “We’ll see where it’s at in the next couple of years.

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it's always been weird how bethesda built their company on the shoulders of unpaid labor

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