90% of GameFi projects are ruining the industry’s reputation

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A mix of over-hyped trailers and unfulfilled promises in the delivered products is hindering the GameFi industry from achieving its full potential.

within the next six years. According to Absolute Reports data, its estimated value will grow to $2.8 billion by 2028, with a compound annual growth rate of 20.4% in the same period.centralized finance and decentralized finance

The more that customers’ expectations are unmet and disappointed, the further mass adoption slips further from our reach. Developers must work on what they can actually build, not overpromise and underdeliver. And, we just don’t see that as often as we should. The play-to-earn nonfungible token game industry is still a relatively nascent one, with no doubt that the future of blockchain-based games holds many exciting AAA titles, but from today’s standpoint, all we see is visually stunning, overdone and inflated teasers that developers just seem to not be able to build.

, “Thanks @Pixelmon, worst mint of my life!! I’m quitting NFTs.” When comparing the project roadmap, which had promised “the largest and highest quality game the NFT space has ever seen,” to the actual product Pixelmon released, which looked nothing like the slick demo they’d created anticipation with only a few months prior, it’s easy to see why people would be disappointed.

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귀하의 의견에 감사드립니다. 귀하의 의견은 검토 후 게시됩니다.

Game projects should focus on actual playability.

And the US fell right into their ploy with massive money printing and lockdowns 🥺 inflation

NewsGalaGames pNetworkDeFi HuobiGlobal justinsuntron ask these people how a game project can be ruined.

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