Flights and firefighting: Companies push into the metaverse

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I climbed into the front seat of the air taxi, buckled the seat belt and braced as the aircraft lifted off. The futuristic cityscape of Busan, South Korea, dropped away, and a digital avatar popped up on the windscreen with a message.

I couldn't answer as a wave of motion sickness hit me. The virtual reality goggles combined with motion-simulating seats pitching back and forth and side to side made it feel like I was actually hovering and maneuvering in the air. They also made me so nauseous I had to close my eyes for the rest of the three-minute journey.

He portrayed it as 3D community where people can meet, work and play — doing everything from trying on digital clothes, holding a virtual meeting or taking a trip online. The definition of the metaverse has been hard to pin down, adding to the skepticism. It is not the same as virtual reality and its cousin, augmented reality, said Tuong Nguyen, a Gartner analyst specializing in emerging technologies.

It was a different experience at French wireless company Orange's metaverse demonstration, where users were transported to a futuristic neon-hued technoscape with lightning bolts, giant robots and a falcon carrying a green orb in its talons.

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