200 Bandai Namco employees reportedly moved into 'expulsion rooms' designed to bore them into quitting, though the company maintains its innocence

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Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia.

that've scorched through the industry these past couple of years—although, owing to the unique nature of Japanese labour laws, the axe hasn't fallen quickly., approximately 200 out of 1,300 employees have been sent to"expulsion rooms"—also known as oidashi beya—an unsavoury practice that is nonetheless still apparently a problem in the industry.

Bandai Namco, however, maintains its influence in the face of that claim:"Some employees may need to wait a certain amount of time before they are assigned their next project, but we do move forward with assignments as new projects emerge … There is no organisation like an 'oidashi beya' at Bandai Namco Studios designed to pressure people to leave voluntarily.

"They didn't just put people behind a partition, they sent them to a completely different floor. Sega didn't just lose a lawsuit over this, their image was completely tarnished. Nobody wanted to buy games from a company like that." Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer.

 

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