‘Six Days in Fallujah’ reveals the gaming industry’s Islamophobia problem

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‘People have become desensitised to killing, especially the killing of Muslims,’ says Dr Romana Ramzan in response to the controversial new video game Six Days in Fallujah

The Second Battle of Fallujah, a violent and tragic episode that took place over the course of six weeks in late 2004 during the Iraq War, was heavily criticised for the scale of civilian casualties – and the US military’s use ofNow, nearly two decades later, a video game about the bloody battle is being slated for release.

“Games by their very nature allow people to inhabit another person’s subjectivity and empathize with their perspective,” Dr Romana Ramzan, Producer at No Code Studio, tells“In this case, the game engenders sympathy with an event that resulted in the murder of innocent Iraqi civilians.

However, it appears that the majority of the game will be portrayed through the eyes of US military members, including a mission where players track an unarmed Iraqi civilian. Victura adds that reprising the role of an insurgent will not be allowed.by Texas-based developer Atomic Games, and Japanese gaming giant Konami attached itself as publisher and funding partner.from both veterans and anti-war organisations, eventually forcing Konami to drop the project a few weeks short of its debut.

 

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Nonsense at its finest. These games doesn't dehumanize Muslims, they dehumanize Muslims who are terrorists. Get your facts right.

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