Company of Heroes 3 review

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Company of Heroes 3 is an explosively brilliant RTS with a turn-based campaign that doesn't work. Check out our review:

World War 2 looms large at all times, from school history lessons to cinematic epics—even when we're looking for some videogame escapism, it's there, making us replay the Normandy landings or the Battle of Stalingrad, deafening us with the cacophony of artillery and exploding tanks. For Company of Heroes 3, however, Relic has taken us further south, to the vineyards of Italy and the desert of North Africa.

As an RTS, Company of Heroes 3 is right up there with the very best, but Relic's experimental campaign is, tragically, a bit of a dud. Across my nearly 40-hour march to Rome, I encountered hardly any resistance at all. The only time my adversary attempted to take back a town I'd captured, it was a scripted event. Aside from that, the Nazis seemed resigned to let me keep everything I'd claimed. Regardless of the difficulty settings, aggression is a foreign concept to them.

There's also an elegance to the way Company of Heroes 3 makes its twin layers approachable and logical—each being a reflection of the other. So those ships and planes that can rain down hell on things on the campaign map also appear as abilities in the RTS battles.

Here, in the RTS layer, we see real dynamism. And it even gives a glimmer of dynamism to the campaign map, where bombing the shit out of a location before you head into battle transforms it, pitting the ground and destroying buildings—which can have a dramatic impact on the ensuing fight. Once you enter the map, though, that's when you become a proper terraformer, remaking and deconstructing Italy's towns and countryside.

Each type of company has a different playstyle and different toys to play with, keeping things exciting even 40 hours in. While the campaign's storytelling lacks impact, the missions themselves are a pleasantly diverse bunch, running the gamut from huge, multi-phase epic confrontations with offensive and defensive portions to smaller, focused scenarios where you're setting up traps for convoys or hunting down tank commanders.

 

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The beta was bland and unoptimized, can't believe people are creaming their shorts over this junk after the shamble that was CoH2 and the unreliability of lelic.

Is the skirmish/multiplayer also turn based?

the beta was so trash. nothing will compare to original COH

Yeah. Germans with Nebelwerfer. In Africa. Lol

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