but despite being years in development almost nothing has been seen of either and now 50 staff members have been made redundant – accounting for 20% of their 250-odd workforce.
‘It will allow our developers to iterate quickly, unlock more creativity, and form a clear vision of what we’re building before development ramps up.’ That’s not necessarily as unreasonable as it sounds, as 250 people is a lot and given how long it is since they’ve had a hit game, they must be costing EA a lot of money to run.
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