Some fans fed up with microtransactions in video games, but it means big bucks for companies

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Video gamers are forking over big bucks for the chance at beating the competition because video game companies have created a system that incentivizes players to pay rather than play.

"But it is a yearly release where you get your content wiped every year for the next game and they're putting season passes in that spans over one month. And it makes absolutely no sense to me.", as well as an onslaught of poor customer reviews on Steam, PlayStation Store and the Microsoft Store.Experts say it's another example of video game companies squeezing whatever they can out of gamers through in-game purchases.

"It feels like, 'Oh well, jeez, I better buy this because getting stomped isn't fun.' Nobody is having fun getting stomped or beaten every game because they suck," said Taylor, a 29-year-old who works in tech support in Illinois. "You're kind of at their mercy, so to speak, and you kind of are more willing then to pay than you otherwise would be."

"But if you put the little Halloween chocolate bars in front of me, the little ones, I probably would eat 10 full-sized chocolate bars' worth of those because I just slowly eat them and I'm not really conscious of where I'm at." "They figure if they can just keep people playing there, eventually they will start paying money and they'll get sucked into this sort of treadmill of game play loops that keep them spending money to keep playing, to keep spending more money."

 

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