Seraph is a character in 'Project Neural Nexus' by Convai. Players can ask her questions, leading to open-ended conversations. — Convai/TNS
This raises privacy issues, but Convai said each bot has its own speaker profile and there’s no mixing of memories. Developers can also limit the memory by time so that it will forget.is an upcoming real-time strategy game from Frost Giant Studio, and in that demo, a character named Dr. Fletcher offered me a sitrep on what’s going on in the battlefield. This demo wouldn’t be in the game, but I could ask the NPC about the world and she would offer hints into the lore.
I started with the doorman Tae, who I learned was also an aspiring comedian. I asked him to tell a joke and it was a bit tepid, but he did guide me to the reception Sophia. With Sophia, I straight up tried to ask her for the CTO’s room number but she rejected me citing the Wavre Hotels’ policy that protected clients’ privacy. I asked her where I could get a drink and she directed me to the bar right across from her.
Players have to look for openings in the back-and-forth and use those to find out more about the world and Bloom, my fellow resistance fighter. When I asked him, why he wanted to fight the megacorporations, he mentioned that he had a son, so I asked about his name. He said the child was named Evrand. That effort increased the trust level between us at the same time a robot beside us commented on my interviewing prowess.
The next section dealt with the guard, and the first thing I asked was if we knew anything about him. She said he had prior military experience so I knew maybe a tranquiliser dart may not be a good idea. I suggested sleeping gas and she liked that idea. The last section was the surveillance camera and I brought up the idea of an EMP but she said it would cause too much of a ruckus. It also wasn’t on the list of tools.
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