How 'Apex Legends' and 'Fortnite' are transforming the video game industry

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The games have helped Electronic Arts and GameStop, but hurt Activision-Blizzard.

. The influx of fresh blood fueled a boost in total active players to more than 500 million in the year to March.

He estimated the game drew between 7.5 million and 15 million players simultaneously — five to 10 times the largest number of users on FIFA at any one time. "Apex looks to have had an oversized impact on the quarter despite its short time on the market," Gerrick Johnson, an analyst at BMO Capital Markets, said in a research note."Given that 'Apex Legends' is still a relatively new phenomenon, we believe the guidance for this free-to-play game is on the conservative side."

GameStop's net sales of accessories surged 22% to $957 million last fiscal year. Customers snapped up headsets and controllers, reflecting the"ongoing popularity of battle-royale-genre games like 'Fortnite' and now 'Apex Legends,'" COO Robert Lloyd said on the video-game retailer'sSimilarly, Turtle Beach CEO Juergen Stark described the"Fortnite effect" on the gaming-accessories group's.

 

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