Company Of Heroes 3: The Kotaku Review

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On the battlefield this is still Company of Heroes, as good as it ever was and in some ways even better. Read our full review of Company of Heroes 3:

—what I was here for anyway. As broken as it is, the dynamic campaign exists to serve the player a succession of RTS engagements, it does that, and those RTS engagements areThis walkthrough from the developers shows the multiple approaches you can take to complete one of the game’s best missionsThe dynamic campaign gives you two types of real-time battles. The first are generated for you on the fly, both sides spawned into a random map with a random set of objectives.

This is what I mean when I talk about the combination of challenging terrain, dense urban centres and combined arms. The isolated challenges highlighted here play out across the game, in every mission, over dozens of hours.. Not by rushing, but taking your time and using every weapon at your disposal at the exact moment it’s needed. Inching your way towards Rome involves fighting a series of major battles that play out as a succession of fascinating little challenges.

There are missions in this game that ask you to move from town to village on the same map, each settlement built upon wildly varying levels of terrain, with stone walls and staircases and old churches and crooked little streets. The defenders are dug in so well, and the tools at my disposal were so vast, that I honestly don’t think I’ve enjoyed an RTS challenge more in my life.

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 /  🏆 2. in SG
 

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zackreese Great review, thank you!

VERY excited for this game....can't wait to fire it up!

Kind of disappointed to hear that the campaign is so janky.. the single player is what I was looking forward to the most.

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