have foregrounded climate and environmental themes as a means of education and persuasion, building on the writeridea that games and their systems of play can engender changes in thinking, behavior, and even the world.
There is, says Abraham, a more straightforward, material solution: the assessment, measuring, and wholesale cutting of emissions that stem from the development of video games.
เราได้สรุปข่าวนี้มาให้อ่านอย่างรวดเร็ว หากสนใจข่าว สามารถอ่านฉบับเต็มได้ที่นี่ อ่านเพิ่มเติม: