Arrowhead Games has said time and time again as of late that, when it comes to Helldivers 2 patches, it'd beto deliver more on quality—and assuming there's not some catastrophic bug lurking in the shadows, it's clear by this latest patch that the studio meant it.
According to Pilestedt,"durable" body parts were taking roughly the same amount of damage from both small arms fireheavier calibre rifles. This led to bigger guns such as rifles and machine guns feeling like pea-shooters, which is something that should now be addressed.Most of the following weapons have had their damage against durable body parts increased by at least 10%.
You should also be able to hide in shrubbery, now:"Vegetation that’s large enough to slow the player now has an extra function. When inside the vegetation helldivers will be harder to detect, reducing their detection range by enemies. This effect stacks with other detection reducing effects such as nighttime, being crouched or prone, or things such as the scout armour passive.
There've also been a lot of fixes, including some hope for the long-maligned FAF-14 Spear, which has had its targeting reworked, although it can't target Automaton spawners anymore—which Arrowhead says isn't intended and should be"fixed in the future". Exosuit mechs should also have better targeting, and there's been a batch of crash fixes to keep you gunning down bots and bugs longer.