Video game workers—whatever their job, employer, or status—have clearly had enough. This month alone, the labor movement has made some of its biggest advancements ever in organizing the techies, artists, and creatives who keep the largest, most culturally significant sector of the global entertainment industry running and thriving.-maker Bethesda Game Studios, which meant that everyone from engineers to artists could establish a comprehensive unit with the Communications Workers of America.
Why insist on humans over A.I. in the game-making process? Because real live people, unlike pretrained bots, are able to craft, edit, adjust, and spontaneously shift gears in ways that these apps, however impressive, still justto their output like humans easily can. A.I.
It won’t be limited to this; if you’re watching the Olympics on Peacock, you’ll likely hear recaps from anafter veteran broadcaster Al Michaels. Voice acting has been at the forefront of A.I. anxiety in just about every medium—, lasted almost a year over issues related to compensation, hiring transparency, and safety measures. With stakes as existential as they are now, expect the SAG-AFTRA actors toI Lost a Huge Amount of Weight. I Didn’t Anticipate the Outcome.to be that way.
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