strike by voice actors and motion-capture artistsIt comes at a crucial time for the videogame industry as demand remains weak after a pandemic-driven boom, with people spending fewer hours on games and sticking to big titles.
“When you think about the larger publishers, they’ll spend anywhere from three to 10 years working on their larger titles. If something is coming out over the next several quarters, it will have been something that they begin production on several years ago,” Wedbush Securities analyst Nick McKay said.
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