Hideo Kojima admits Metal Gear Solid motion capture was “trial and error”, but still revitilised the industry

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Hideo Kojima admits Metal Gear Solid motion capture was “trial and error”, but still revitilised the industry
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Metal Gear Solid director Hideo Kojima has looked back at the series' motion capture origins ahead of Snake Eater remake.

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Metal Gear Solid Delta: Snake Eater is still in development at Konami as a remake that not only uses the original PS2 game’s voice lines, but also it’s motion capture data for animations. Ever since the release of Metal Gear Solid: Integral, the series has made use of motion capture for its animations, even down to Snake Eater’s “funny walk” cycle.

“Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting.” Kojima’s push for motion captured animation in the MGS games have given them a timeless look that many other games of the era don’t have. While Snake Eater’s upcoming remake looks fantastic, playing the original game in the now-fixed Master Collection shows just how fantastic the cast’s performances are. https://www.twitter.

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