to mourn the passing of a fellow player. Similar examples have been a regular occurrence over the past three months as people have switched significant portions of their lives to the virtual realm.Now, as the economic impact of COVID-19 starts to take effect, we will increasingly see people looking to monetize their virtual activities to supplement or replace existing income.
But there are plenty of ways for the less well known to earn money in virtual worlds too: from collecting and selling currency in online games such as World of Warcraft or Runescape, to creating businesses on virtual platforms like Zoobies, a business in SecondLife providing virtual babies to prospective virtual parents.
The characteristics of virtual jobs vary according to the platforms they're found on. For example, Second Life has long been a hub for virtual entrepreneurship because the on-platform currency, Linden Dollars, can be exchanged for fiat currency. Last year, entrepreneurs on Second Life withdrew $65 million in income from the platform.
nikhewitt iamjohnegan And it merely took a worlwide lockdown to boost SL's attractivity for the first time in years.
SecondLife iamjohnegan Indeed, business at the brand I manage is way up, and my art has reached a global audience of over 9 million now.
iamjohnegan Look - Maleria's sisters!
iamjohnegan what the hell is this
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