2022 Was The Year The Video Game Industry Ate Itself

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2022 was the year the video game industry ate itself:

. Having already bought Bethesda and half a dozen other studios, it set its sights on the seventh-biggest gaming company in the world: Activision Blizzard. While the opportunistic $69 billion deal is still at risk of being torpedoed by regulators in Washington and beyond, it’s become the most visible harbinger of industry consolidation speeding up rather than slowing down.

of offloading stock in the risky world of game development to the highest bidder, while some smaller studios dreamt of cashing in their chips for the cold embrace of an increasingly tiny handful of megacorporations, though not all.and one of the oldest independent studio groups in Canada, toldit planned to stay that way after it bought Midwinter Entertainment earlier this year.

 

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If this is how it's going to be, can someone please buy DICE away from EA so they can go back to making good Battlefield games and other FPS games?

The carbuncle?

It’s like vore or something

Great use of picture.

Perfect thumbnail

2022 was the year kotaku finally disappeared up it’s own arse

Is that photo from Elden Ring?

Headline makes no sense and just confusing

What a Clickable headline. 💪

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