The announcement of the new studio included what could be taken as a swipe at CD Projekt, which has grown to become one of the biggest game studios in Europe, and the nature of the game development industry as a whole.
"After working for years in an increasingly conservative industry, we’re ready to make bold, impactful projects that share our unique creativity and values," Kanik said."Where the industry champions a dictatorship of the creative individual, we want to give ownership to the team. Where the industry leans on crunch culture, we prefer work-life balance.
None of that actually means a whole lot, although a commitment to avoid crunch—as far as it goes—is always welcome. Mróz, the executive producer, was a little more on point, saying that"over our many years of making games, we've seen the importance of marrying inspiring ideas with well-defined scope, that's supported by a strong team and realistic budget."
The announcement of Blank included one piece of 'concept art' from the studio's first project. Make of it what you will. Even though there's not actually a whole lot to be seen here—such is the way with new studio announcements—the founders's histories makes the studio worth keeping an eye on: Kanik, Mróz, and Ganszyniec were all with CD Projekt going all the way back to the original Witcher, while Dobrowolski has been around since The Witcher 2, and Jefimow and Przybyś have extensive resumes of their own at studios including 11 Bit, Bandai Namco, and Techland.
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